Ten years after the Dominion war, Federation policy moved away from defence and reconstruction and back to exploration and discovery. A new generation of starships push further into the unknown depths of space, but with this great step into a new era, areas of neglect within the fleet become apparent. As the frontier expands, Starfleet acknowledged it’s lack of capable modernized Diplomatic vessels.
It is said that necessity is the mother of invention; this holds no greater truth than in the creation of the Elysium class ship. The new generation of starships the Century and Majestic classes were faster, more capable and far more advanced than their predecessors. However they lacked the facilities to ensure a strong diplomatic presence and with the Federations influence and borders expanding faster than ever before this was of paramount importance. The concept of a diplomatic vessel, fully capable of handling the Federations affairs and serving as the epitome of what the United Federation of Plant’s stands for, was born.
The initial design was to take inspiration from iconic Starfleet classes, such as the Constitution, Excelsior, Galaxy and other classes which had served as the flagship and build something which captured their styling but with a more modernized touch. Concepts were drawn up and presented to the board of the Corps of Engineers, all of which were rejected. It took 18 months to refine the design, until finally the engineers involved in the Elysium Project were able to hone in on the initial shape and function, the Primary and Secondary roles and the dimensions of the vessel.
During this period Starfleets focus remained on Command and Control, Exploration and Tactical Vessels giving classes that filled these roles design and implementation priority, the Elysium class was relegated to lower priority design teams. It was not until diplomacy became paramount in keeping another war at bay that Starfleet Command once again assessed the potential of the Elysium Class. The very design of the vessel had proved a challenge, her sheer size and the power required set the project back for half a decade while scientists and engineers worked to provide the ship with a power source capable of not only moving the ship but powering the systems and technologies she would house within. The results of these efforts was a horizontal tri-core configuration which worked in unison to monitor and regulate power output, being more efficient in fuel consumption and power generation these cores were able to do more than their dual-core predecessors.
The cores utilized had themselves been redesigned, they were now smaller their internal technologies streamlined to ensure minimal space and power were wasted. Working together, the cores were capable of producing 33% more power in high capacity usage than their dual-core counterparts, this would herald a new era in energy production for the federation. With the success of the tri-core design, the Corps of Engineers started to adapt and streamline the technology utilized in the remainder of the project, leading to a more efficient use of space within the design.
More challenges in the design were encountered during the initial testing of the vessel, the stress placed on the hull and superstructure of the ship by its own immense mass had caused unanticipated structural damage to the neck and saucer sections of the ship. With the current design proving impractical, the Corps of Engineers went back to the drawing board, using the data they had attained they altered the design of the Elysium. The result was the unique split saucer pylon which served to reduce subspace turbulence, allow for higher warp speeds and the ability to better sustain long periods of time at these higher speeds. One of the challenges they had not managed to overcome was the stress placed on the ship during rapid maneuvers, as a result of this the turn rate of the vessel was limited to avoid these undue stresses.
The design was entering the home stretch with the ships primary diplomatic functions and the lesser but still important exploration and science functions fulfilled, it seemed to the engineers involved however that their earlier streamlining of the ships components had left them with an abundance of unused space within the vessel. The project team entered deliberation on how to best utilize the surplus space on the vessel. However it wasn’t until the destruction of Romulus in 2387 that the team decided to fit the design with Industrial Replicators and spacious storage facilities, allowing for a Support and Aid sub role.
With its Diplomatic and Support roles, the Elysium would be able to tackle the two major issues facing the Federation. With its adequate production capabilities the ship would be able to aid the Romulans in any circumstance, from Reconstruction of cities and colonies, to the rapid deployment of medical and scientific facilities. While Starfleet used the ship to dispense humanitarian assistance to the Romulan people the vast diplomatic facilities of the ship would provide suitable neutral grounds for smoothing relationships with the Romulan Star Empire and the now aggressive Klingon Empire.
The initial specifications had called for a more intimidating array of weapon systems but the significant power drains placed on the ship forced a rethinking of the ships load out. Designers came to the conclusion that fire power would be decreased by almost half. The ships excess weapons were removed and a small portion of their utilized power was diverted to the defense systems of the vessel, including the shields and point defense batteries. The remaining saved power would be rationed between the secondary departments and recreational facilities on board.
Near the end of the design process a final attempt to push the ships diplomatic functions by Starfleet Command saw the addition of a mobile Academy, allowing cadets first-hand experience in space and on a fully functioning Starship. The motion was challenged by citizens of the Federation, citing that it was far too dangerous for cadets to be so close to unstable political regions, however both Starfleet Command and the Starfleet Academy Commandant argued that it was all the more vital that cadets could see the events of their future unfold and be ready to take on that challenge, the first-hand experience would give these cadets the knowledge and wit to survive in the uncertain years to come.
Having seen nigh on two decades in design and construction the prototype was launched in late 2388 and with the final stages of testing complete, the Elysium was assigned to Ninth Fleet’s Task Force 47 under the watchful gaze of Rear-Admiral Myrkul Sharr. With the task force’s proximity to the Romulan Star Empire and the Admiral’s decades of Diplomatic experience and relations with the Romulan people it would prove a true and full test of the vessels design and function, any flaws becoming apparent under the stresses of real world events which would require the ship to be pushed to its very limits and beyond.
The crew of the Elysium were required to undergo six weeks’ worth of training while the Admiral was briefed on the very role of the ship, her operational function and the relationship between the Civilian Sector and the rest of the ship.
Note: Only one Elysium Class per Task Force.
|Category||Diplomatic / Support|
|Cruising Speed||Warp 7.8|
|Maximum Speed||Warp 9.5|
|Emergency Speed||Warp 9.55 (for 16 hours)|
|Fighters||Raptor Space Superiority Fighter: 8|
Razor Interceptor: 16
Valkyrie Space Superiority Fighter: 8
|Runabouts||Captain`s Yacht - Sovereign Runabout: 1|
Danube Runabout: 4
Volga Runabout: 4
|Shuttles||Hunley Shuttle: 2|
Type 11 Shuttle: 6
Type 15 Shuttlepod: 4
Type 8 Shuttle: 6
Type 9 Shuttle: 8
|Transports||Firefly Transport: 2|
Polaris Transport: 4
Titan Transport: 2
|Workpods||Brunel Workpod: 12|
|Defensive Systems||Ablative Armour|
|External Defensive Systems||Point Defence Batteries: 18|
|Shielding Systems||Auto-Modulating Shields|
|Phasers||Type XII Array: 9|
|Torpedos||Burst Fire Quantum Torpedo Launcher: 4|
- Quantum Torpedo: 604
Tri-Cobalt Devices: 30
|1||Civilian Operations, Federation Main Embassy, Secondary Communications Array, Shield Generator|
|2||Arboretum Level 1, Transporter Room 1, Lounge/Bar, Restaurants, Tailor, Barber, Jewellers, General Traders, Antiques|
|3||Arboretum Level 2, VIP Quarters, Holodeck 1, Theatre Top Floor, Art Gallery|
|4||Arboretum Level 3, Ambassadorial Function area, Art Gallery, Theatre Middle Floor, Art Workshop, Bar Lounge|
|5||Arboretum Level 4. VIP Quarters, Theatre Ground Floor|
|6||Arboretum Ground Level. Holodeck 2, Embassy Way, Transporter Room 2, VIP/Guest Holodeck, VIP/Guest Holosuites (6), VIP/Guest Gym and Spa, Lounge , Event Coordinators Office|
|7||Medical Department Administrative Office Complex, Chief Medical Officer's Office, Primary Sickbay, Medical Transporter Room 3-6, Pharmacy #1, Sickbay Main Computer, Medical Team Support, Radiation Therapy Unit, Medical/Surgical Ward, Resuscitation Unit, Biohazard and HazMat Unit and Decontamination Facility, Isolation Unit, Mass Inoculation Clinic, Triage Centre, Shock Trauma Centre, Patient Care Rooms (60), Intensive Care Unit #1, Intensive Care Unit #3 (Trauma), Burn Unit, Neonate Intensive Care Unit, Pediatric Intensive Care Unit, Nursery, Labor and Delivery Suites, Intermediate Care Unit, Neuro Stepdown Unit, Artificial Organ and Limb Lab, Surgical Suites 1-14, Medical Imaging Lab, Medical Holodecks 1-4, Medical Holosuites (6)|
|8||Counseling Offices, Chief Counselor's Office, Physician Offices, Medical Crew Quarters, Medical Library, Pediatric Clinics, Dental Clinic, OB/GYN Clinic, Cardiology Clinic, Family Health Centre, Medical Records, Pharmacy #2, Intensive Care Unit #2, Orthopedic Clinic, Chaplains Office, Psychology Labs 1-3, Psychiatry Labs 1-3, Surgical Suites 15-24, Medical Holodecks 3-5, Medical Holosuites 13-22, Medical Laboratories, Forensics Lab, DNA Mapping and Sequence Lab, Biomedical Research Lab, Physical Therapy Unit, Null Gravity Therapy Ward, Environmental Simulation Holodeck|
|9||Cargobay 1, Civilian Quarters, Holosuites (3), Conference Center, Caucus Rooms (2), Conference Rooms (8), Computer Center, Multimedia Center, Print Shop, Ambassador's Suites (6), VIP/Guest Quarters|
|10||Civilian Promenade, Transporter Room 7|
|11||Cargobay 2, Cargobay 3, Civilian Quarters, Guest Quarters|
|12||Starfleet Academy Dedicated Deck, Superintendent's Office, Vice Superintendents Office, Senior Instructor's Office Storage Facility 1, Simulation Deck 1 & 2, Shuttlebay 1 Upper Level|
|13||Zero Gravity Training facility, Chief Counsellors Office, Chief Counsellors Lounge, Triage Centre, Academy Medical Training Centre, Medical Instructors Office, Science Instructors Office, Shuttlebay 1 Ground Level|
|14||Academy Science Labs, Academy Fitness Centre, Academy Engineering Labs, Academy Security Training Centre Cargobay 4, Cadet Quarters, Transporter Room 8, Shuttlebay 1 Storage|
|15||Admiral's Quarters Level 1, Library, Gymnasium 3, Cadet Quarters, Junior Officers Quarters, Storage Facility 2, Replication Unit 1 & 2, Cadet Dedicated Holodeck 6 & 7|
|16||Admiral's Quarters Level 2, Secondary sickbay, Press Briefing Rooms (2), Reception Rooms (8), Grand Ballroom (can be split into 2 separate ballrooms), Ballrooms (2), Concert Hall, Observation Lounge, Legal Library, Courtroom, Legal Counsel Chambers, Transporter Room (VIP), Airlock (VIP), Aide Station, Security Office, Federation Consulate Office|
|17||Admiral's Office, Armoury, Transporter Room 9|
|18||Bridge, Captain's Ready Room, Observation Lounge, Executive Officers Office|
|19||Computer Core Level 1, Main Security, Maintenance Control, Maintenance Room 1|
|20||Computer Core Level 2, Main Life Support, Deuterium Storage, Deuterium Injectors, Armoury|
|21||Computer Core Level 3, Deuterium Storage, Transporter Room 10|
|22||Computer Core Level 4, Primary Communications Array, Crew Quarters, Auxiliary Deflector Control, Secondary Shield Generator, Shuttlebay 2 Upper Level|
|23||Computer Core Level 5, Cargobay 5, Private Communications Facility, Meeting Rooms (12), Banquet Halls (3), Galleys (3), Bakery, Translation Services Office, Conference Halls (3), Exhibition Hall, Holodeck 8. Shuttlebay 2 Ground Level|
|24||Computer Core Level 6, Damage Control Locker, Yeoman Offices (x2), Second Officers Office|
|25||Deflector Array, Deuterium Storage, Deflector Control, Graviton Generators 5-8|
|26||Deflector Array, Deuterium Fill Ports and Storage, Engineering Support, Parts Storage, Secondary Computer Core, RCS Thruster Control System Access, Power Distribution Subsystems, Multi-Purpose Adaptable Bays 9-16, Small Cargo Holds (40), Fore Tractor Emitter (x2)|
|27||Deflector Array, Deflector Control, Officers Quarters|
|28||Deflector Array, Cargobay 7, Transporter Room 11, Torpedo Storage, Fore Torpedo Launchers, Probe Storage, Probe Manufacturing and Maintenance Shop|
|29||Cargobay 7, Stellar Cartography|
|30||Deuterium Storage, Operations/Logistics Administrative Office Complex and Operations Centre, Chief Operation Officers Office, Ships Power Coordination and Distribution Centre, Logistics Office Complex, Quartermaster's Office, Operational Mobility Centre, Conference Rooms (4), Primary Damage Control Centre, Damage Control Supply Holds 1-4|
|31||Cargobay 8, Transporter Room 12, Industrial Replicators (3), Tool and Equipment Replication Shop with 2 Industrial Replicators, Aid Station, Medical Supply Lockers (2), Operations and Damage Control Staff Situation Room, Ships Fire Control Centre, Maintenance Bay 2, Upper core injection assembly, Primary Power Distribution Node and Controls, Primary SIF Generators, SIF Maintenance and Monitoring, Storage Lockers 1-3|
|32||Antimatter Storage Pods , Environmental Control, Antimatter Injection Reactors|
|33||Cargobay 9 & 10, Antimatter Storage Pods, Engineering Support Labs, Aerospace Stress Lab, Aerospace Structural Lab, Flight Spectrum Simulation Lab, Computer Engineering Lab #2, Information Technology Lab, Control Systems Lab, Sensor Systems Lab, Nano-Technology Lab, Emergency Batteries, Secondary Antimatter & Deuterium storage|
|34||Tactical Information Centre Level 1, Battle Staff Situation Room, Surveillance and Reconnaissance Operations Center, Emergency Bridge Facility Level 1 (CO, Helm, Ops, Tactical-1), Secondary Armory, Enlisted Affairs|
|35||Tactical Information Centre Level 2, TACCOM, Emergency Evacuation Quarters, Coffee Mess, Emergency Bridge Facility Level 2 (Tactical-2, XO, Engineering, Science ), Warrant Officer's Barracks, Warrant Officers Lounge|
|36||Cargobay 11, Torpedo Storage, Aft Torpedo Launchers|
|37||Crew Quarters, Enlisted Quarters, Holodeck 9 & 10|
|38||Engineering Level 1, Transporter Room 13|
|39||Engineering Level 2, Tertiary Shield Generator|
|40||Main Engineering (Dual Horizontal Cores) Engineering Administrative Office Complex and Operations Centre, Graviton Generators 1-4, Chief Engineer's Office, Aide Station, Coffee Mess, Ancillary Damage Control Operations and Coordination Centre, Conference Rooms (4), Engineering Imaging Lab, Aft Warp Core Ejection Units|
|41||Engineering Level 3, Transporter Rooms 14 - 16, Cargo Transporters 6-8, Life Support Systems, Cargo Bays, Corps of Engineers Administrative Complex, COE Chief's Office, Architecture Lab, Architectural Design Studio, Structural Engineering Design Studio, Civil Engineering Design Studio, Reverse Engineering Lab, Starship Design and Engineering Lab, Design and Schematic Storage Computer System, Construction Supervisors Offices, Drafting CAD/CAM Studios, Blueprint Studio, Electrician Supervisors Office, Plumbing Supervisors Office, Conference Rooms (6)|
|42||Cargobay 12, Industrial Replicators (6), Conference Rooms (5), Torpedo Bay 3 Control & Storage, Tractor Beam Control, Shoring Workshop (includes dedicated industrial replicator and cargo transporter), Tool Design and Repair Shop, Large Weapon and Torpedo Magazines (4), Torpedo Magazine and Manufacturing Bay, Ordnance Design and Manufacturing Facility, Cargo Lift (8)|
|43||Secondary Brig, Marine Headquarters and Administrative Office Complex, Marine CO's Office, Marine XO's Office, Marine Officers Quarters, Tactical Operations Centre, Marine Current Actions and Intel Centre, Marine Communications Centre, Marine Barracks, Marine Transporter Rooms 1-4, Marine Training Facilities, Main Armory, Phaser Range, Hand to Hand Combat Training Facility, Ammunition Replication Suites (2), Small Arms Manufacturing Bay, Portable Combat Weapons Manufacturing Bay, Heavy Weapons Manufacturing Bay, Urban Combat Operations Training Facility, Marine Classrooms 1-6, Marine Loading Docks 1-4, Marine Cargo Transporters 1-4, Portable Command Centre Module Storage, Portable Weapon and Ammunition Replicators (24), Portable Combat Support Replicators (24), ILBE Field Packs (350), Weapons Lockers (32), Marine Officers Mess, Marines Wardrooms 1-3, Marine Galley, Coffee Mess, Maintenance, Cargo bays, Marine Medical Facility|
|44||Docking port, Environmental Control and Life Support, Aid Station, Transport Storage Bay and Loading Facility, Transport Craft Lift, Intel Working Group Office Complex, Intel Intelligence Analysis Facility, Intel Cryptanalysis/Signals Analysis Facility, Intel Communications Facility, Intel Network Data Centre and Computer Complex, Intel Briefing Rooms (4), Intel Secure Holding and Interrogation Facility, Aid Station, Cargobay 13 & 14|
|45||Engineering Support, Construction Engineering Research Laboratory, Geotechnical and Structures Laboratory, Coastal and Hydraulics Lab, Topographic Engineering Centre, Cold Regions Research and Engineering Lab, Cargo Bays, Sensor Arrays, Primary Machine Shop, Mass Evacuation Transporters 3 and 4,, Squadron Commander's Quarters, Pilot Locker Room, Pilot Lounge, Pilot Mess Hall, CAG's Office and Quarters, Assistant CAG's Office and Quarters, Air Boss's Office and Quarters, Ancillary Security Office, Conference Rooms (2), Briefing Rooms (4)|
|46||Drop Hanger Level 3, Pilot Quarters, Squadron Briefing Room, Wing CO and XO Quarters, Communications, Wing Intel Office, Wing Tactical Planning Office, Imaging Suite|
|47||Drop Hanger Level 2, Pod Short-range Tracking Sensors, Landing Assistance Tractor Beam, Sensor Control, Tractor Control, Aid Station|
|48||Drop Hangar Level 1, Aft Tractor Emitter (x2), Transporter Room 17|
Categories: Starship Specs
Last Modified: October 8, 2017 8:39 pm