“Your life tells the story of which forces control you!” ~ Sheila L. Jackson
Welcome to the Nogura, a Star Trek simulation set in the year 2395, and under the command of Commodore Neil Harrington. On the Nogura, we focus on a darker side of Star Trek, here things aren’t all rainbows and butterflies. On this simm, we have to ask ourselves, what if? Here our characters have faults and those faults help drive our story. Our simm is not mission driven, but character development driven, and that character development fuels our storyline.
Stalwart Guardians, we defend the ideals of the Federation; "universal liberty, rights, and equality, and to share our knowledge and resources in peaceful cooperation and space exploration." With missions and openings for nearly all levels of expertise we welcome all players; skilled and novice alike. So, feel free to take a look around our site and see if something interests you. If you have a question, please use our Contact Us Page; we’d love to talk with you.
|Blast From The Past|
“A people without the knowledge of their past history, origin and culture is like a tree without roots.” ~ Marcus Garvey
Fresh from their shoreleave on Earth, the Nogura is ordered to the Carlson Nebula to investigate several strange readings recently picked up on long range scans. It is a simple mission and after the events on Prolla 5, the crew is rather pleased. Upon arrival at the Nebula, Harrington orders each department into their assigned task. However, before the crew can begin their work an unknown energy wave engulfs the ship rendering the crew unconscious. Each member of the crew awakens at a specific point in their past that had a significant impact on their character’s present. Unable to effect, alter, or change the events of the past; the affected crew is fated to live these events all over again. Forced to reconcile their own past, the crew find themselves trapped; left with no other option to continue. After coming to terms with their past, the crew awakens to find themselves in the exact moment of their arrival at the Carlson Nebula.
With no explanation or reason for how this took place, the Nogura begins their scan of the Nebula only to find all the previous strange readings now gone. Launching a probe, Harrington orders the Nogura to it’s next designation.
"Taking time to do nothing often brings everything into perspective" ~Doe Zantamata
In the aftermath of Prolla 5, the Nogura is ordered to Earth at maximum wrap. Here the ship will undergo several needed repairs, her crew will debrief with Star Fleet Command, and Commodore Harrington will recover from the wounds he sustained on Prolla 5.
|Back To Basic|
“Survival was my only hope, success my only revenge.” ~ Patricia Cornwell
Fresh from their launch at Deep Space 7, Harrington and crew are ordered to the planet Prolla 5. Prolla, a Federation Outpost, has stopped all communication with the Federation; with her last communication over 4 weeks ago. With little to no information to work with, Starfleet orders the Nogura to see what has happened and report back. Arriving at the planet the initial scans reveal that the planet is void of all humanoid life.
There is no population, the Federation outpost is in ruins, there is nothing. Convinced whoever did this is not on the planet, a confused Harrington orders Away Teams to the planet to start a grid search and determine what happened to the Officers who called Prolla home. With some crew using transporters and others traveling via shuttlecraft, Harrington wants answers.
With Officers on the planet, the crew is surprised by an unexpected Ion storm that engulfs the planet and most of the ship; leaving the two crews unable to communicate or travel back and forth. With the storm gaining in both strength and intensity, Harrington orders the Away Teams to a set of nearby caves. Using only the resources they have with them at the time, the crew must survive and outwit nature.
|Another New Ship|
With the system failures of the Roanoke behind them, the crew is transferred to the USS Nogura. As the crew transfers to their new home, meets the new crew, and gets settled in; their only hope is that a fresh start will allow them to move on from their checkered past. But not all things remain in the past as planned and sometimes you can't outrun your own actions. This is just a short, shore leave mission to get the new crew aboard and the old crew to their new home.