Fleet Ops Handbook

Structure

  • Four groups of sims, two in the Prime Universe and one for storylines
    • IFO – used for specialist ship/station-based sims and the JFC
    • TF47
    • TF72
    • TF29
  • TF21 for online gaming, i.e. STO, Elite Dangerous, etc.
  • This structure may be revised through the Fleet Council’s Unanimous Consent Procedure

Sim Managers

  • Each sim is managed via a designated player, known as the Sim Manager
  • The Sim Manager is responsible for the following aspects of their sim:
    • Recruitment of players
    • Managing storylines
    • Promotion/demotion of players
    • First-stage disciplinary issues that do not require support from Sim Group Management
    • Recognising achievements within their sim and rewarding players
    • Submission of monthly reports to the Fleet
    • Maintenance of their sim game page within IFS2
    • Supporting players on their sim and ensuring a minimum level of activity
  • Sim Managers will be eligible for in-character promotions/demotions based on their sims level of activity, measured over a 3-month period.

The Sim Manager onboarding process – ship/station-based sims

  • Sim Managers who choose to command a ship or station in-character will start with an initial rank of Lieutenant Commander and be allocated to a starbase for preparing to launch. These are designated as:
    • Starbase Sirius – TF47
    • Starbase Esquimalt – TF72
  • The Sim Manager will be required to complete Command Academy and achieve an overall pass rate of 80% to qualify to move to the next stage of activity.
  • During Command Academy, the Sim Manager will be expected to design their overall storyline and mission structure and discuss it with the Group Director and Director of Academy as well as discuss their preferred Tier 1 vessel from the eligibility matrix.
  • Upon successful completion, the Sim Manager will be allocated a Tier 1 vessel from the eligibility matrix (see Appendix A).

    Sim Manager onboarding process – team-based sims

  • Sim Managers who choose to run a team-based sim will be allocated to a Fleet Sim Hub. These are designated as:
    • Obsidian Command – IFO
    • Starbase Sirius – TF47
    • Starbase Esquimalt – TF72
  • The Sim Manager will be expected to complete Command Academy and achieve an overall pass rate of 80% to qualify to move to the next stage of activity.
  • During Command Academy, the Sim Manager will be expected to design their overall storyline and mission structure and discuss it with the Hub Manager and Director of Academy. A Teams sim is expected to be able to adapt and fit within the overall purpose of the specified Hub.
  • Upon successful completion and sign-off, the Sim Manager will be able to move to the next active stage.

Stages of activity

  • There are three stages of activity, with a fourth stage reserved for sims which fall below the minimum levels of activity specified for active sims. These are:
    1. Pre-launch: A pre-launch sim is essentially a sim at the nascent stage, i.e. the SM has applied and been accepted, and is in discussion with the Group Director, or Deputy Director over the design and fit of their sim into the Obsidian Fleet universe. Pre-launch sims will be attached to a starbase and expected to post alongside the regular crew. There is no minimum level of posting activity expected at this point.
    2. Shakedown: Upon completion of the academy and signoff of the design and fit, the sim manager will enter Shakedown status. During this stage, it is expected that the sim will begin some independent posting, whilst recruiting the players needed to go active. The Group Director and Deputy Director will be attached to the sim for monitoring and support purposes. A sim in shakedown would be expected to meet a minimum level of activity (see item 2), failure to meet this will result in the sim being reverted to pre-launch.
    3. Active Status: Should a Sim Manager meet the minimum specified levels, the sim will be able to move to Active status. The sim will be independently posting, at a minimum sustained rate and have a met a minimum recruitment target. The Sim Manager will be expected to submit a monthly report outlining developments on the simulation and be actively working to better their game.
    4. Refit: Should a sim fall below the minimum rate of player activity or numbers for a sustained period, the Group Management will move the simulation to Refit status. During Refit, the Group Director and Deputy Director will be able to impose any, or all, of the following as they see fit.
      1. Director and Deputy Director will be placed on the simulation to work with the Sim Manager to identify areas for improvement and support the Sim Manager to improve to specified levels
      2. Request more frequent reporting from the Sim Manager on progress against agreed targets. A minimum reporting level of once every 2 weeks would be the recommended, though this may be increased to weekly at the discretion of the Director
      3. Recall the simulation back to a Fleet Starbase for redesign of the storyline and concept behind the sim (ships only). A Teams Sim Manager would fold their storylines and revert to the default base sim story while this takes place.
      4. Re-enrol the Sim Manager back in Academy for further support and tuition.
  • Should a Sim Manager need any support and advice at any point during their sim’s lifetime, it is strongly encouraged that they contact a member of the Group Directorate or another member of the Fleet Council. We will do our utmost to assist you, guide and advise you, as necessary.
  • To move to the next stage, a sim would be expected to achieve a minimum level of activity and recruitment. This is as follows:
Stage Posting Levels (SPM per player/month) Players (including Sim Manager)
Prelaunch 0 1
Shakedown 0.5 1-4
Active 1 5+
Refit <1 <5

Posting

  • To ensure consistency across long-form and short-form sims, the Fleet has introduced a Standard Post Measure (SPM). A post under this measure is set at 500 words.
  • To convert a post to an SPM metric, simply divide the number of words written from an in-character perspective by 500, e.g.3500/500 = 7 posts 400/500 = 0.8 posts
  • Sim Managers are required to report on this metric in their monthly reports.
  • For the purposes of activity and promotions, the SPM for a month is divided by the number of players on the simulation to calculate an average SPM:Player/month ratio, e.g.3500/500 = 7 posts 7 posts/6 players = 1.16 posts:player/month

Ranks (in-character)

  • Rank is defined as the in-character rank of a player, or a Sim Manager aboard their sim
  • Sim Managers are free to promote/demote a player within their simulation as they see fit. The Fleet would strongly encourage Sim Managers to clearly define their expectations to players to allow a progression path to be identified.
  • Sim Managers will be rewarded promotion to the next rank up upon achieving a series of milestones which clearly demonstrate their commitment to excellence and contributions to the Fleet.
  • A ship/station-based Sim Managers rank is capped at Commodore or the marine equivalent, except for the Group Director who may achieve a rank of Vice Admiral or Marine equivalent.
  • Conversely, a Sim Manager may be demoted for consistently poor performance or disciplinary reasons by the Group Director.
  • A Sim Manager in charge of a sim will start at the following:
    • Prime Universe: Lt. CDR
    • Teams: Negotiated with Hub Manager
    • Task Force 29: Negotiated with Group Director
  • Ship classes will be limited by the In-Character rank of the Sim Manager. Promotion/demotion will result in different classes being offered to the Sim Manager. Task Force 29 sims will be awarded a ship class following negotiations with the Group Director.
  • Upon accessing a new tier through promotion, a Sim Manager may choose to switch to a new vessel. This may be from any tier the Sim Manager has access to. It is important to remember though that a Sim Manager does not have to switch just because the option is available, and SM’s are strongly advised to discuss this with their Group Director and players before formally requesting a switch.
  • The SPM/Player:Month ratio must be sustained for the previous 4 months prior to a promotion being rewarded.
  • The levels of activity to be considered for promotion are as follows:
Rank Academy Courses passed SPM/Player:Month Ratio Time at current rank Contribution to the Fleet Max. Ship Tier available
Lt. Commander (start) None 0 None None 1
Commander (start + 1) CO Academy 1 6 months Minor 2
Captain (start +2) CO Academy 3 6 months Notable 3
Commodore (start +3) CO Academy Advanced Sim Management 6 12 months Significant 4

Appendix 1 – Ship Eligibility Matrix

Rank Tier 1 Tier 2 Tier 3 Tier 4 Starbase
Lieutenant Commander Norway Nova Sabre Steamrunner California* Regula
Commander All Akira Defiant Insignia Intrepid Luna Majestic Merian Nebula Olympic Parliament* Curiosity* Ithaca
Captain All All Sovereign Galaxy Century Vesta Prometheus Inquiry* Colony
Commodore All All All Odyssey Excalibur Ascension Stardock

* Specifications Pending

Appendix 2 – Contribution to the Community 

Examples of contributions are below. Please note this is not an exhaustive list, nor are specific metrics available for the definitions of “minor/notable/significant” contribution in the promotion criteria. It should be assumed that the more effort and time spent contributing to the community will be recognised accordingly.

  • Contribute regularly quality news articles through Obsidian Fleet IFS
  • Be beyond reproach on the requirements to attain any currently held rank (activity, player count, reporting, recruiting, dispute resolving, etc)
  • Contribute to the development of OF in a pro-active manner (being a buddy, join the focus group, run a joint mission, overall story arc, database articles)
  • Aid in one of the departments (Lore, Acad, Comms)
  • Organise / Run / Significantly contribute to events that involve the wider OF & RPG community (Quiz, CRT, Khitomer, Running a recruitment hub, creating a podcast, writing a blog)
  • Run gaming sessions, organise events in online games or OF clans/guilds in online games.

Sim Ratings

Automatically any site as of 1st November 2020 with 13, 15, 18 will be given 1/1/1, 2/2/2 and 3/3/3 respectively with Sim Managers customising it for their individual needs from http://rpgrating.com. Sim Managers are required to produce an image from RPG Rating for Sim. Group Director’s will approve 2’s with a proposal by email to their Group Directors email as to why the rating needs to be changed. All 3’s will need approval via all fleet council members under fleet operations as they have always done with the 18 ratings. All ships going through the academy will start with 1/1/1 and after 6 months will be eligible to change age rating.